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OK, you all know the system more or less, this is mostly for my benefit. I'm always trying to make the system more consistent to make it fair. The stuff that I write down here is more or less stable, so feel free to call me on rules that I forget to enforce.

The Primary RuleEdit

The system is designed to add a bit of chance to a narrative system, to make it unknown if you are going to succeed in shooting the slavering maniac running towards you with a chainsaw (or period equivalent) or if you miss. What the system does not seek to do is dictate how every tiny action is performed. So here it is, the golden rule: THE STORY SHALL RULE SUPREME! If it doesn't make sense that your character would suddenly be able to lift 200lbs, he won't, not even if you make the most startlingly lucky sequence of tests. Likewise, if your character is a renowned chemist, it would make no sense that they would suddenly forget the chemical formula for water (assuming that the setting period allows for such knowledge). In either case, don't bother with tests. This rule carries to character creation as well. While most systems are endless statistical maps, with characters being boiled down to numerical representations, in this system you play a narrative character, not a bunch of numbers. Ergo, if you're playing a circus performer, but no where on the sheet do you have juggling as a skill, you can still plead your case that your character would probably know how to juggle. If your character is the bearded lady, then that request might be denied, as opposed to if you were a clown where that skill is more likely.

States of BeingEdit

As your investigator bumbles unwittingly through the snarled web of confusion created by eldritch horrors from beyond reality, you're going to get banged up in all manner of interesting ways. Primarily your mind and body will take the majority of the punishment, but even your reputation and credibility is at risk. The system accounts for these various factors.

States of the BodyEdit

When you're doing something involving your hands, arms, legs, eyes, nose, or any other appendage, it's a body related action.

Body TalentsEdit

Body talents are typically something which comes naturally to the investigator, they were never learned, though they could have been developed over a long time.

ExamplesEdit

  • Strong
  • Nimble
  • Fast
  • Resilient
  • Flexible
  • Acute sense of sight/hearing/touch/(taste/smell) (Taste and Smell are a pair of senses)
  • Fast Healer

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